The news of another shooting yesterday (August 26, 2018) has once again raised the question of the violence in video games and its supposed link to mass murders by young people. The shooting took place at a Madden NFL video game tournament and left two dead and nine injured. The beginnings of the shooting were aired on livestream on Twitch.tv. The stream was cut immediately after officials realized what was going on.
Who’s to Blame?
This is the question we all want to ask immediately after something like this happens. We blame guns, we blame media, we blame parenting, we blame the government, and of course we blame violence in tv, movies, and video games. Video games are especially likely to receive the blame because of the interactivity involved in playing these games. The idea is that since we spend hours a day shooting guns at people in a virtual world, we will feel fewer inhibitions about performing that same violence in real life. With the levels of realism and intensity available in games these days, the blame is ever increasing.
Wanting to place blame in a tragedy is normal. It’s one of the stages of grief and it is entirely understandable that we would do this as individuals and corporately as a society. The problem nowadays is that we are placing blame so quickly and news media is aiding us in our decisions. This leads to more division and does nothing to solve our problems or ease the pain of the families of those involved in these acts of violence.
When video games receive the blame, it is often by those who don’t play them and especially those who don’t understand their appeal. Religious leaders, political leaders, news channel talking heads, and many celebrities will speak out against the violence in video games and other media and make headlines doing so. The problem is that they are making claims not based on any facts that can be found in any research that has been done to date.

The Data
There have been many studies on video games and their link to behavior. The problem with much of this research is the popularity of the topic itself. Early studies all had mixed results due to the controversial nature of the topic leading to researcher bias during their work. An article from earlier this year highlights the inconsistencies in research on the topic of gaming and violence. The studies of this research discredits much of the conclusion about violence in gaming causing violence in the real world while also debunking claims that playing violent video games (as a substitute) will keep you from performing violent acts in real life. The truth is that much of this research was done to prove the point that was made in their findings and further investigation found that this caused researchers to alter findings, ignore unwanted findings, and change or ignore some of their beginning hypothesis. This was not good science and shouldn’t be used to inform opinion, though many news media and anti violent video games advocates still use these studies to support their stance.
More recent studies have struggled to find links in the gaming experience and behavior. While some studies have seen an increase in aggression in kids due to gaming, there is not a correlation to that aggression turning to violence. The studies that show increased aggression tested subjects immediately after ending their gaming session and there was a significant decrease in their aggression after only a few minutes. A study done in March of this 2018 found that after two months of gaming there was no clear evidence that gamers who played violent games experienced more aggression than those who played a less violent game.
All of these studies are quick to highlight that there is still more research to be done. They maintain that kids may be more likely to experience negative effects from the violence in video games and that it is difficult to test the long term effects. While there is more learning to be done it is becoming more clear that the blame for violence in our society can’t be based solely on video games.
There Can’t Be Just One
Experts and researchers agree that there cannot be just one single cause of these egregious acts that are committed in our country lately. There are many factors that contribute to the likelihood that someone will commit a violent act, too many factors to focus too much on only one of them. There are likely those who shouldn’t play violent video games because they are more prone to act out but that doesn’t necessarily mean that gaming is the singular cause of that aggression.
The most important thing is that we stay informed and continue to learn about the best way to help each other during these times. Speak up when you see dangerous or violent behavior and if your child is showing signs of over-aggression, depression, or other mental health issues get them the help they need. We should all be in this together, supporting each other, seeking out those we can help, not those we can blame.
It is natural to look for a single cause that can be removed in order to end these horrible events. Unfortunately, it just isn’t realistic. My prayers and thoughts are with the families of those affected by this horrible action and my heart is to inform and educate you as a parent so that we can all raise kids who want to contribute positively to the world and not negatively. To answer the question posed in the title of this article, no, violent video games alone do not create killers.












A.R.K. is rated 12 + for violence and “fear themes.” The violence in the game is mostly committed against animals and dinosaurs for self-defense or hunting. There is a vs multiplayer mode in which you can play against up to 60 players from all over the world. Remember that online multiplayer modes are never rated because the content changes depending on how the users behave. 



/https://dotesports-cdn-prod-tqgiyve.stackpathdns.com/article/36206756-f7ab-49e4-96f8-67e4e75a6f27.jpg)
